Codeschmiede Winkler
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Game Development

[Devlog June '22] Score and Swaying Bushes!

Hi there 👋 Today I give you a short update of what I have been doing in the last two weeks. I didn't manage to work on the game that much as in the month before, because Summer has arrived, finally 😎. Nevertheless, I found some smaller topics that I
Martin Winkler Jun 25, 2022

Writing less Code to create Levels faster? Sounds good.

Hi there! This time I want to talk about my motivation to revamp my ordering system using the concept I explained in my last article. Of course I will show you what and how I did it 😊. As written above, I am not only writing about another showcase, but also
Martin Winkler Jun 4, 2022

How I use Godot's Resources to make Development easier.

Today I'll show you what Resources in Godot are and how you can use them to write less code but achieve more in less time. There will be no dry theory to read 😅. Follow my story of how I went from my spaghetti 🍝 code for the inventory system
Martin Winkler May 29, 2022

How I approach a Game Jam and what my Game is about!

I share my best practices I've learned to successfully approach a Game Jam, along with the story behind the game I'm currently working on. More about this game will be covered in my next written Devlogs on this blog. So grab your favourite beverage, lean back
Martin Winkler May 21, 2022

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